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    Home»Gaming»Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W).
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    Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W).

    By RepublisherSeptember 11, 2026No Comments21 Mins Read
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    EVERY PS VR2 GAME REVIEWED LETTER W
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    Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W)…

    I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.

    If you want to look up the other articles in this series, then click here.

    Once a gamer, always a gamer—every title here is judged based on fun, jank, and playability, not just on flashy features or unused tech.

    I have removed the scorebox test from some of the articles where i tried it out as a new feature.

    Added a new summary feature called Should you buy it? (will update older reviews with that summary, eventually).

    Walkabout Mini Golf…

    Walkabout Mini Golf is one of those VR titles that shows up on every “must‑play” list — and honestly, it deserves that reputation. It’s incredibly accessible, very VR‑friendly, and one of the best social experiences you can have in a headset. Even if you don’t care about mini golf, or golf at all, it’s still a great time with friends.

    The game looks good, offers a ton of content, and comes with a solid trophy list, including a Platinum for those who want to fully clear it. On top of that, it’s one of the most heavily supported VR games out there, with an absurd amount of DLC courses to buy, explore, and enjoy.

    But there’s one major issue for me personally: it makes me nauseous. Very few VR games do, but Walkabout is one of them. Whether it’s an unstable frame rate, the 120Hz reprojection kicking in, or something else entirely, I’m not sure. What I do know is that I have to disable smooth turning and tweak several comfort settings just to play more than ten minutes without feeling unwell.

    A fun game with great content — but also a surprising amount of jank and reprojection that holds it back for players sensitive to these things.

    “ Should You Buy It? – Yes, quite possibly the best social game out there for VR, and let’s not forget the endless support it has had since launch “.

    The Walking Dead: Saints & Sinners…

    Quite possibly the best full‑blown third‑party VR game on PS VR arrived again—this time early in the PS VR2 lifecycle, barely a month after the headset launched. And somehow, the PS VR2 version manages to outshine its big‑brother release. Same core game, just better in every way. People love to claim it was a quick and dirty port, but it absolutely isn’t. You get full save‑game support, a free upgrade if you owned the PS VR version, proper haptics, and a visual boost that makes this “old” first‑generation VR title look shockingly fresh.

    For anyone who hasn’t touched these two games yet: they’re semi–open–world adventures set across a sprawling city and several smaller locations. You can roam freely, climb buildings, sneak or go loud, craft gear, survive jump scares, and slice through zombies—or avoid them entirely. The whole package is here, and it’s safe to say both games are must‑buys. Even better, they’re dirt cheap by default now, so there’s no need to wait for a sale…

    There is some jank, but it’s miles better than the PS VR version that relied on MOVE controllers. On PS VR2 it’s smoother, sharper, and far more enjoyable—though still tough and exhausting over long sessions thanks to the constant risk of dying and losing your hard‑earned loot. The trophy list is excellent and adds tons of replay value. It’s a huge game with a cool art style, strong graphics, and fantastic 3D audio. Simply put, these are the two best Walking Dead experiences available on any platform. Oh, and yes, the game runs natively at 90 Hz.

    “ Should You Buy It? – Yes, both games easily earn full marks, and while the second entry absolutely knocks it out of the park, you should not sleep on the first one either. They’re both essential VR experiences. “.

    The Walking Dead: Saints & Sinners – Chapter 2: Retribution…

    The sequel to the best Walking Dead game made so far hits even harder, bolder and pulls the player into a even more crazier world with more details and some of the best audio and visual quality seen anywhere in VR gaming before, if you thought the first game was good, well then you can double that and then you have what Retribution ends up giving you, one thing though, they both complete each other so I advice to play both as skipping one might make the jump less amazing. (I don’t have any hands‑on experience with the original PS VR version of this one, but I highly doubt it was a bad game on that platform. Still, it feels safe to assume the PS VR2 edition is miles ahead in every department — even without checking. If I’m wrong, feel free to correct me.)

    For anyone who hasn’t touched these two games yet: they’re semi–open–world adventures set across a sprawling city and several smaller locations. You can roam freely, climb buildings, sneak or go loud, craft gear, survive jump scares, and slice through zombies—or avoid them entirely. The whole package is here, and it’s safe to say both games are must‑buys. Even better, they’re dirt cheap by default now, so there’s no need to wait for a sale…

    There is some jank, but it’s miles better than the PS VR version that relies on MOVE controllers. On PS VR2 it’s smoother, sharper, and far more enjoyable—though still tough and exhausting over long sessions thanks to the constant risk of dying and losing your hard‑earned loot. The trophy list is excellent and adds tons of replay value. It’s a huge game with a cool art style, strong graphics, and fantastic 3D audio. Simply put, these are the two best Walking Dead experiences available on any platform. Oh, and yes, the game runs natively at 90 Hz.

    “ Should You Buy It? – Yes, both games easily earn full marks, and while this second entry absolutely knocks it out of the park, you should not sleep on the first one either. They’re both essential VR experiences. “.

    Wall Town Wonders…

    I bought this one on launch day and played a bit before getting stuck — then completely forgot to return to it. Luckily, this review series forces me to revisit all my games for a fresh look, and that paid off here. My opinion went from “ok” to “damn good!” the moment I focused properly on the missions and systems.

    This is a pretty solid RTS‑inspired game where you manage tiny people living inside the walls of your home. The PS VR2 version gives you three pre‑designed rooms to build in, while the Quest 3 uses your actual house thanks to its colour passthrough cameras. Personally, I prefer the PS VR2 version — my walls are covered with thousands of games, so playing it in my real room would’ve been impossible.

    You construct buildings like carpenters, shops, landing strips, mines, and more. Some structures include mini‑games; others don’t. You’ll send your little people on love trips, rescue pilots from burning planes, and keep your town producing food, money, and everything else needed to keep everyone happy.

    The presentation is genuinely strong. The game runs at 90Hz natively with high resolution and great clarity. There’s very little jank, aside from a few missions where the game forgets to tell you what to do next. Once you realise you’re supposed to use all parts of the room — not just the walls — things click. Check the floor, ceiling, and every section before letting frustration take over.

    I had a lot of fun revisiting it, and I’m planning to return again this week. The review series might go on pause for a bit, because now that I remember how good this game actually is, I want to finish it.

    “ Should You Buy It? – Yes, pretty damn good and a proper hidden gem for those that are into games like this “.

    Wallace & Gromit In The Grand Getaway…

    Aardman is one of those studios I’ve always trusted when it comes to pre-ordering movie tickets, games, DVDs, and Blu-rays. There’s just something about their work that makes me happy, bringing back the same feeling I had before adulthood came along. So naturally, when this Wallace & Gromit game was announced for PS VR2, my hype levels went through the roof.

    Little did I know that the game would never be released in my region. Little did I know that it would only last an hour or two. And little did I know that it would offer almost no replay value.

    This is less of a traditional game and more of an interactive experience, split into several acts like episodes of a TV show. Visually, it stays very faithful to the source material, featuring authentic designs and excellent animation. However, it can also feel surprisingly shallow at times. While I enjoyed it a lot, it’s the kind of experience that you’ll finish once and probably never return to, or at least not anytime soon.

    The lack of a Platinum trophy is disappointing, and the trophy list itself is pretty poor. There is also a fair amount of jank throughout the experience. Despite those flaws, I still had a great time with it. As a huge fan of the Wallace & Gromit franchise, its charm was more than enough to keep me entertained from start to finish.

    “ Should You Buy It? – Maybe, if you’re a fan of the IP then yes, but to everyone else, beware “.

    Waltz Of The Wizard…

    Waltz of the Wizard is one of those very old, first-generation VR games. You’d think that would make it simplistic and boring, but that’s far from the truth. The developers have continued updating, changing, and expanding the game over the past decade, adding a surprising amount of content along the way.

    One of the major updates for PS VR2 was the addition of hand tracking, and if I’m not mistaken, they may even have been the first developers to implement it on the platform. As much as I generally don’t enjoy hand tracking, I have to admit that it can be hilariously fun in this rather unserious collection of mini-games and interactive experiences, if that’s even the right way to describe it.

    Prepare yourself for an old-school VR experience. It’s fun, and while there is some occasional jank, the overall level of polish is so high that it never becomes frustrating. I’ve genuinely laughed out loud many times while playing. It isn’t really a game in the traditional sense, but more of an evolving VR experience that has had new features and activities added over the years.

    This is definitely one of those titles you can pull out during a family game night. Granted, it’s probably only something people will play in short sessions, but newcomers and casual players will find plenty to enjoy. Thanks to its quirky design, strange discoveries, and seemingly endless random interactions, it’s entertaining for far longer than you might expect.

    The game appears to run at either a native 120Hz or 90Hz refresh rate. Whatever the case, it certainly doesn’t look reprojected to me, which helps give the experience a smooth and responsive feel.

    “ Should You Buy It? – Yes, it’s simple fun, and it’s frequently on sale, making it an easy recommendation for anyone curious about VR. Even if it doesn’t completely click with you, it’s worth taking a chance on just to support a developer that has continued improving and expanding the experience for years “.

    Wanderer: The Fragments Of Fate…

    AAA VR titles aren’t exactly common, and whenever a game like Wanderer releases, the VR community expects miracles — a super‑polished experience, groundbreaking gameplay, and something that justifies the long wait.

    What stings the most about Wanderer on PS VR2 is that it isn’t just a port. It’s a full remake of an already extremely polished VR game from years ago. After multiple delays, the PS VR2 version finally launched… and still fell far short of expectations. Game‑breaking bugs, severe puzzle issues, and missing features made parts of the experience feel more like a janky mess than a finished product.

    Over time, the developers pushed out several updates, and most of them genuinely improved the game. Today, it’s a much more enjoyable and acceptable experience. But the damage was already done — the negative launch reviews left a permanent mark on its reputation.

    My biggest question is why the team spent so many years remaking an already fantastic game instead of simply porting it and focusing their energy on a sequel. The original Wanderer was one of the best VR titles on PS VR, full stop.

    This PS VR2 remake is the better version when everything works as intended. Some of the improvements to mechanics, game design, and storytelling are genuinely excellent. But the overall package is still held back by its troubled launch and lingering technical issues.

    I bought the game at launch, played for about an hour, and immediately decided to wait for patches because the combat felt completely broken. I ended up waiting more than a year — and I don’t regret it. After the updates, it felt like a different game entirely. Sadly, I still never finished it because I hit a game‑breaking bug during the concert section. I’ll return someday… but not today.

    Despite its flaws, Wanderer remains a truly amazing VR adventure. The visuals are stunning, the story is engaging, and the puzzles are both logical and rewarding. Every minute I played kept me intrigued and fascinated. The launch version was painfully janky, and while some of that jank still lingers, it’s nowhere near as bad as it once was.

    In the end, Wanderer is a fantastic VR experience that deserved a far better launch than it got.

    The trophy list is great, with a Platinum that will keep completionists motivated and add plenty of replay value. The game is absolutely worth its price — just be wary of glitches, and make sure to save often, as technical issues can still disrupt your progress.

    “ Should You Buy It? – Despite its flaws, this is a game that deserves to be experienced, if only to recognise the remarkable effort the developers invested in bringing their vision to life “.

    What The Bat?…

    What The Bat? is one of those VR games with a brilliant core idea but so much jank baked into the experience that the fun slowly drains the longer you play. Some of the puzzles are genuinely fantastic, and the execution can be smart as hell. Using two baseball bats to “iron” socks, smacking laundry into the washing machine — that kind of goofy, creative nonsense is hilarious, and moments like these should have absolutely justified the asking price.

    But accessibility isn’t where it needs to be, especially if you’re hoping to get family or friends to jump in for a quick, chaotic VR night. The game’s quirks make it harder to recommend as a casual drop‑in experience.

    I want to recommend it, I really do, but the jank occasionally made me queasy. Not because of full locomotion or anything dramatic — but because the game sometimes forces unnecessary micro‑movements or fails to respond the way it should. That’s the kind of thing that burns a lot of VR players. People assume motion sickness comes from big movement systems, but for me — someone who seldom gets sick in VR — it’s repetitive actions that don’t match what the game is telling your body. When the game says you’re moving but you’re not, or vice versa, frustration creeps in fast.

    There’s no Platinum trophy, and replayability is questionable. On the positive side, the devs did add a free DLC “recently,” even if it arrived after launch. It’s a nice gesture, but it doesn’t fully fix the underlying issues. The game runs natively at 90 Hz.

    ” Should You Buy It? – Maybe, fun ideas, great moments, but too much jank to fully shine; wait for a sale and then decide “.

    Whitewater VR – Extreme Kayaking Adventure…

    We’re honestly spoiled on PS VR2 right now — two kayaking games already, and both of them look absolutely stunning. Kayak VR: Mirage still makes me queasy every single time I jump into it, and I’ve never fully figured out why. For a while I thought it was the backwards paddling, the water movement, or the general pacing. But Whitewater VR? Zero queasiness. Maybe it’s the intense rapids, maybe it’s the constant forward momentum… or maybe Mirage just hits the wrong sensory notes for me.

    I’ll go against the stream here: Whitewater VR – Extreme Kayaking Adventure is simply more fun than Kayak VR: Mirage. Mirage is gorgeous and atmospheric, but it leans more toward being an experience. Whitewater VR is a game — fast, demanding, full of tasks, and something you actually have to plan ahead for. Both titles share similar controls, and both look great, but Mirage undeniably wins the beauty contest thanks to its varied locations and scenic shots.

    Whitewater VR also supports foveated rendering, runs at a native 90Hz, and delivers a crisp, clean image throughout. On top of that, it has a solid, fully obtainable trophy list — including a Platinum — which makes it even more appealing for completionists. There is jank thanks to the continuous paddling with your hands, but it never gets to the point where you just want to switch it off.

    Two kayaking games, two very different vibes. One is serene and stunning, the other is intense and game‑focused. And honestly? It’s great to have both.

    ” Should You Buy It? – I think so, yes; it is lush, and it is one that you can let your family play without too much mucking around. Buy on sale if you are unsure about it being worthwhile “.

    Workshop Simulator VR…

    I grew up on a farm with access to a proper workshop. We fixed our bicycles, tinkered with mopeds, and spent hours repairing, polishing, and building things. It was fun — really fun. But once I moved away, that part of my life just faded. My friends were gone, and I had no desire to sit alone in a workshop trying to recreate something that was, at its core, a shared experience.

    And then along comes Workshop Simulator VR.

    It’s been nearly 40 years since I last did anything like this, yet this game instantly transported me back. The only thing missing is my old friends — but in a way, they’ve been replaced. Now it’s voices in my headset instead of people in the room. We repair things together, we laugh, we mess up, and we learn. We can’t physically share tools, so instead we coordinate — don’t buy anything without checking with the others first. That matters because buying the wrong tools early on can make later levels feel like a grind. Money doesn’t grow on trees here.

    Graphically and sonically, the game is below par — there’s no way around it — but it gets the job done. In fact, I often found myself putting on Spotify in the background, which I rarely do in VR games. The gameplay is so relaxing that it actually works surprisingly well. And when friends hop online, the music fades out, and the conversations take over — just like in a real workshop.

    So far, the game has kept me entertained for quite a few hours. I’m around item 20 now and aiming for the platinum. I’m not sure I’ll get there, but it seems achievable with a bit more time — I’m currently sitting at around 15 hours played.

    ” Should You Buy It? – I think so — it’s fun, relaxing, and far less janky than most simulators I’ve played recently. This is handcrafting done right. It’s not quite on the same level as their newer game Battlecrafter, but the two titles complement each other so well that I’ve decided to give them the same score. Together they form a really satisfying loop, and both are absolutely worth your time if you enjoy creative, hands‑on crafting experiences “.

    Wrath: Aeon Of Ruin VR – Brutal Edition…

    This is another peculiar VR title, converted to VR by Flat2VR. For the longest time, I assumed it was one of those mid-90s FPS shooters, you know, from that era I mostly ignored. As an Amiga owner, we never saw many of those games beyond Quake, Quake II, and Quake III (all three of which I worked on in one form or another), along with a few others like Hexen and similar titles.

    Much to my surprise, 3D Realms has made something of a comeback, and Wrath: Aeon of Ruin VR is actually a fairly recent game, only around two years old. Its whole purpose is to replicate the look and feel of a classic retro FPS.

    As big a fan as I am of Quake, and especially Quake II, I was naturally pretty excited when I downloaded this. However, I can say right from the start that, sadly, this game is nowhere near the level of excellence that those classics achieved.

    That doesn’t mean Wrath: Aeon of Ruin is a bad game. Far from it. The problem is that it feels somewhat unfocused. The levels are extremely long, the spawn points can be frustrating, and the difficulty managed to make me quit the game on several occasions. To make matters worse, I constantly found myself backtracking through certain levels because I had rushed ahead, only to discover I needed to find something earlier in the map to continue.

    In general, I’m not a fan of open-world games or games with overly large levels ( I think I spent like 2 hours on one of them ), and this title is a bit of both. The maps are huge, and I frequently found myself getting lost… or at least feeling lost.

    There are some genuinely cool aspects here. The weapons are satisfying to use, the melee combat adds some variety, and together they help keep the gameplay feeling fresh. I also appreciated the sheer brutality of the combat. On the other hand, sections involving underwater gameplay and some of the enemy placement are downright frustrating. Enemies can attack from positions that are difficult to spot, leaving you desperately searching for them while your health disappears. In some cases, they’ve practically killed you before you’ve even figured out where they are.

    The VR port itself is solid, and I really have very few complaints on that front. It runs at a native 90Hz with crisp, clear visuals and a field of view that practically screams speed. There is some jank here and there, but never to the point where I found it particularly annoying.

    What did annoy me, however, were the respawn points. Having to walk long distances back to where I died, only to die again and repeat the process, quickly became tiresome. By the time I had built up a backlog of games to play, this was one of the titles that got pushed aside.

    I will return to it someday, but I’m honestly not sure when. In fact, when I fired it up again for this review, I lasted about twenty minutes before deciding: “Not now.”

    ” Should You Buy It? – Maybe, it’s not a bad game by far, but be prepared for brutal difficulty, annoying enemy placements, and spawn points that will make you run for ages to get back to where you just died “.

    Summary:

    And there you have it — number 23 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!

    Games Not Reviewed:

    1. Windlands 2 ( Had it since launch, first now i have found someone to play it with so expect a review soon ish)

    Thank you for your time; I hope you enjoyed it.

    Tags: Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W)., The Walking Dead: Saints & Sinners, The Walking Dead: Saints & Sinners – Chapter 2: Retribution, Walkabout Mini Golf…Walkabout Mini Golf, Wall Town Wonders, Wallace & Gromit In The Grand Getaway, Wanderer: The Fragments Of Fate, What The Bat?, Whitewater VR – Extreme Kayaking Adventure, Windlands 2, workshop simulator vr, Wrath: Aeon Of Ruin VR – Brutal Edition

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