Almost Every PSVR2 Game Reviewed (Part Twenty-Five / Letter Y).
I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
If you want to look up the other articles in this series, then click here.
Once a gamer, always a gamer—every title here is judged based on fun, jank, and playability, not just on flashy features or unused tech.
I have removed the scorebox test from some of the articles where i tried it out as a new feature.
Added a new summary feature called Should you buy it? (Will update older reviews with that summary, eventually).
You, Calligrapher!…
My first experience with a motion-controlled drawing game was Okami. Like every other game from that studio, it set an incredibly high standard that very few titles have managed to match, even years later. In fact, many of the studio’s games still feel unmatched today.
I mention Okami because I had hoped You, Calligrapher! would capture at least some of that same magic and turn the concept of virtual calligraphy into something truly special. The good news is that the game features surprisingly precise and responsive controls. Unfortunately, that positive impression is somewhat diminished by the fact that players cannot sit while playing. Standing for long periods while constantly looking downward and drawing in mid-air can become quite tiring. At least, it was for me.
The game is relatively easy to complete, but fully mastering it requires considerably more time and dedication. Each drawing contains numerous elements and details that can be adjusted and refined, giving completionists plenty of reasons to keep playing.
Visually, the game features a pleasant art style and a relaxing atmosphere. However, I can see it becoming repetitive for players who aren’t already drawn to slower-paced experiences focused on creativity rather than action or puzzles. You never move around the environment, nor is there any need to physically turn around. If you do choose to look around, however, the experience feels natural and comfortable, requiring only simple head movements.
I’m not entirely sure whether the game runs natively or relies on reprojection, but the visuals remain sharp throughout. Nothing ever appears blurry, and it’s always easy to see exactly where you’re drawing, allowing for a high degree of precision when creating your artwork. Not much jank, but it’s not much fun either.
” Should You Buy? – Maybe, I can only say that if it is on a deep sale; not much value for money, even though it is something different “.
Summary:
And there you have it — number 25 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!
All Gamesc Reviewed…
Thank you for your time; I hope you enjoyed it.

