You enter the area of operations with what little money you have, and now you have to duke it out with 98 other people, two thirds of which don’t feel too positively about you staying alive.
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By basing the game around income, the developers behind WARDOGS make it clear that you’re responsible for your own fate. To help that feel a little less painful when you’re struggling for cash, these are some beginner mistakes you’ve likely made, and which are costing you precious money in the battle for the control zone.
8
Landing Right on Target
Go to the Y, Not the X
The Little Birds may be famous for putting Delta Force operators on the roof of the target building, but in WARDOGS your shooters are not Delta, and your pilot is not 160th SOAR.
When attacking the objective, landing on top of it is a surefire way to lose both soldiers and the helicopter. Landing on an offset point gives the pilot room for a stabilized approach, infantry can calmly dismount, secure your surroundings, organize, then bring all firepower to bear on the target instead of taking potshots from the air.
7
Not Bringing a Parachute
It’s a Long Way Down
Sometimes, a parachute insertion is the only option, or the one your pilot of the day decided to use anyway. It gets real awkward when six other people parachute and you’re left sitting in the back of the chopper because you didn’t buy yourself a chute.
On top of planned events, parachutes are a literal life-saver when your helicopter comes under heavy fire, or in those weirdly common cases where the pilot decides to peace out and abandon the helo without warning.
6
Filling Your Bag With Magazines
There’s More to Life than Full Mags
On top of using a mediocre rifle, WARDOGS gives new players next to no room for supplies. While it may be tempting to bring as many magazines as you can, you’re better off with less mags plus a full stack of loose ammunition.
Yes, having to step away to pack mags on the field isn’t fun, but it sure beats not having enough bullets or medical supplies on hand. Having a rebreather on you brings your team up to full strength faster, which can shift entire matches.
Patience Saves Lives
Being injured is bad. Being dead is badder. I know your natural instinct when you or a teammate get shot is to get down and help, at least if you’re a vaguely decent person, but that is a fast track to trading one body for two. Nothing invites fire like knowing your target is busy fumbling with bandages.
Incapacitated teammates and injuries can wait a fair bit before being tended to. Use this time to kill immediate threats, then get the patient to cover, double check you’re clear, and only then start healing. If you suddenly realise it’s not safe, get back to cover and start over.
4
Skimping on a Helmet
Airhead Choices
Helmets won’t do you much good against high-end ammunition, but considering most WARDOGS players are not rocking the good stuff, this is how you avoid getting deleted by Sniper Sam every time you peek your head out.
Even the cheapest helmet has a strong chance of stopping most low tier shots, especially from a distance, so there’s no real reason to not take it.
3
Never Leaving the FOB
Living Rent-Free
It’s called a Forward Operating Base, not a Forward Operating Home. There’s nothing wrong with heroically defending your FOB from the evil enemy hordes, but full-on assaults like that are rarer than good pilots in WARDOGS.
By sitting inside the FOB without doing anything, you’re essentially costing your team one more rifleman who could be at the front influencing the outcome of the game. In more selfish metrics, you’re also leaving a lot of money on the table, so get out there and fight, trooper.
2
Bad Door Etiquette
Open Your Heart, Lock Up Your FOB
Sometimes, when a door closes, a window opens. Other times, a closed door just means your friendlies are sitting there trying to get into your vehicle and can’t because you locked every seat. On the other hand, going into contested territory without locking your doors is how you invite a cheeky enemy to hijack your vehicle.
Another critical mistake that’s become much too common is opening FOB gates whenever someone honks, without checking who’s actually outside. It’s mighty awkward to let an enemy Humvee into your nice little fortress just because it said ‘open sesame’.
1
Pulling the Trigger
Think Before You Shoot
You see an enemy at a distance, you’re unseen, do you shoot? The natural urge says ‘yes’, but that’s a great way to telegraph your position to everyone around.
Broadly speaking, if you’re moving behind enemy lines and see enemies on the way to your objective and they’ve yet to spot you, you typically have a lot more to gaing by letting them pass and continuing with your mission.
Similarly, when defending, taking low confidence shots as soon as you see someone on the horizon just gives away firing position and invites accurate return fire. Let them get close, then mag-dump on the suckers before they can react.
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Systems
Released
August 10, 2026
Number of Players
Single-player

