Close Menu
Techy101 –

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Minecraft is getting its first new dimension in 14 years, and it’s called The Sift

    September 28, 2026

    Switch Pirate Ignored Nintendo’s Lawsuit, Now He Owes $4.5 Million

    September 28, 2026

    Some Leaf Blowers From The ’70s Would Be Unrecognizable To Young People Today

    September 28, 2026
    Facebook X (Twitter) Instagram
    Trending
    • Minecraft is getting its first new dimension in 14 years, and it’s called The Sift
    • Switch Pirate Ignored Nintendo’s Lawsuit, Now He Owes $4.5 Million
    • Some Leaf Blowers From The ’70s Would Be Unrecognizable To Young People Today
    • Anker’s 25W MagSafe 3-in-1 packs active cooling in a travel-sized design [Hands-on]
    • Famed Rock Producer Blames Gaming For Giving Us Taylor Swift
    • A Google Photos bug is preventing users from sharing, editing, and deleting pictures
    • Cyberpunk 2077: Phantom Liberty’s Chimera tank boss fight was apparently so complex it took two years of “reiterating over and over” to get it right
    • Castlevania Anniversary Celebrated With Free Game, Music
    Facebook X (Twitter) Instagram Pinterest YouTube LinkedIn TikTok
    Techy101 –Techy101 –
    • Home
    • Laptops
    • Mobiles
    • Gaming
    • Gadgets
    • Apps
    • AI
    • How To
    • Reviews
    Techy101 –
    Home»Apps»Former Starfield designer says Bethesda’s sci-fi RPG probably won’t get a sequel, because the original wasn’t ‘anywhere near successful enough’
    Apps

    Former Starfield designer says Bethesda’s sci-fi RPG probably won’t get a sequel, because the original wasn’t ‘anywhere near successful enough’

    By RepublisherSeptember 26, 2026No Comments3 Mins Read
    Share Facebook Twitter Pinterest LinkedIn Tumblr Reddit Telegram Email
    Former Starfield designer says Bethesda's sci-fi RPG probably won't get a sequel, because the original wasn't 'anywhere near successful enough'
    Share
    Facebook Twitter LinkedIn Pinterest Email



    I wasn’t expecting to see a Starfield sequel any time soon, given it took Bethesda eight years to make its sci-fi RPG and the studio is currently focussed on The Elder Scrolls 6. But if the words of Starfield’s former systems designer are anything to go by, we may not see a sequel to Bethesda’s first new IP in 25 years at all.

    In an interview with FRVR (via VGC), Bethesda veteran Kurt Kuhlmann explained why he doubts the studio will ever return to Starfield: “I would be very surprised”, said Kuhlmann, who left Bethesda after Starfield was released. “I don’t think Starfield was anywhere near successful enough to do a Starfield 2.”

    While specific sales figures for Starfield haven’t been released, Bethesda’s sci-fi RPG is estimated to have generated $300 million in revenue as of April this year. This would make Starfield profitable based on its reported budget of $200 million, but it still has a long way to go before it reaches Skyrim levels of success. Since Xbox has reportedly expressed a desire to focus on its major franchises, it seems likely that Bethesda will prioritise The Elder Scrolls and Fallout over Starfield.

    Latest Videos FromPC Gamer

    Nonetheless, Kuhlmann thinks this may represent a missed opportunity for Bethesda to build on the lessons learned creating Starfield and create something truly special: “It’s in a way, too bad, because I think with the lessons learned on Starfield, a Starfield 2 could have been much closer to the game that Todd had [in mind].”

    Starfield Official Gameplay Trailer – YouTube

    Watch On

    One issue Kuhlmann thinks a sequel could address is Starfield’s outpost building mechanic, which Kuhlmann believes was added to Starfield somewhat arbitrarily and wasn’t sufficiently baked into the core experience. “You can build a base anywhere you want on a planet. For what it is, as a standalone system, it’s cool, but it’s not nearly as integrated with the rest of the game,” he said.


    You may like

    In addition, Kuhlmann pointed out that Bethesda faced a similar problem with Fallout 4, and failed to learn the lesson. “It caused problems for it to be integrated with the story and the missions and stuff in Fallout 4, so it was kind of put to the side. Which begs the question of, well, why is it still in the game?” But apparently the decision to keep the system in Starfield was “above” him. “You might say ‘Well, we shouldn’t have it then if we’re not going to integrate it with the story, then it’s just this system sitting over there with a massive amount of work involved.”

    Personally, I think Starfield’s problems were less to do with a superfluous outpost building mechanic, and more to do with narrative and systems design that was outclassed by games like Baldur’s Gate 3 and even felt dated compared to older RPGs like The Witcher 3. Yet while a full sequel for Starfield may be unlikely, Bethesda has demonstrated long-term commitment to the original game thus far. It has continued to support the base game with both free updates and DLC, while in July, the studio stated that Starfield remains “an important part of our future”.

    Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



    Source link

    Bethesdas designer original RPG scifi Sequel Starfield Successful wasnt Wont
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Previous Article‘There’s Some Amount Of Streamlining Asha Is Doing…Which Is Great To See’
    Next Article Aniimo – How To Unlock The Legendary Aniimo Irisalis
    Republisher
    • Website

    Related Posts

    Apps

    Minecraft is getting its first new dimension in 14 years, and it’s called The Sift

    September 28, 2026
    Apps

    Anker’s 25W MagSafe 3-in-1 packs active cooling in a travel-sized design [Hands-on]

    September 28, 2026
    Apps

    Cyberpunk 2077: Phantom Liberty’s Chimera tank boss fight was apparently so complex it took two years of “reiterating over and over” to get it right

    September 28, 2026
    Add A Comment
    Leave A Reply Cancel Reply

    Top Posts

    Minecraft is getting its first new dimension in 14 years, and it’s called The Sift

    September 28, 2026

    AMD is apparently gearing up to raise GPU prices right after Nvidia’s steep hike

    August 1, 2026

    LanceDB Vector Database Guide: Features anndPython Demo

    August 1, 2026
    Stay In Touch
    • Facebook
    • YouTube
    • TikTok
    • WhatsApp
    • Twitter
    • Instagram
    Latest Reviews

    Subscribe to Updates

    Get the latest tech news from FooBar about tech, design and biz.

    Latest Post

    Minecraft is getting its first new dimension in 14 years, and it’s called The Sift

    September 28, 2026

    AMD is apparently gearing up to raise GPU prices right after Nvidia’s steep hike

    August 1, 2026

    LanceDB Vector Database Guide: Features anndPython Demo

    August 1, 2026
    Recent Posts
    • Minecraft is getting its first new dimension in 14 years, and it’s called The Sift
    • Switch Pirate Ignored Nintendo’s Lawsuit, Now He Owes $4.5 Million
    • Some Leaf Blowers From The ’70s Would Be Unrecognizable To Young People Today
    • Anker’s 25W MagSafe 3-in-1 packs active cooling in a travel-sized design [Hands-on]
    • Famed Rock Producer Blames Gaming For Giving Us Taylor Swift

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    Facebook X (Twitter) Instagram Pinterest YouTube LinkedIn TikTok
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions
    • Disclaimer
    © 2026 techy101. Designed by Pro.

    Type above and press Enter to search. Press Esc to cancel.