Close Menu
Techy101 –

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Rhode Island Sues Meta Over Its Approach To Scam Ads

    October 23, 2026

    Q&A: How AI came to model the “messy” human mind | MIT News

    October 23, 2026

    Farewell BioWare, you inspired so many of us, and you deserved so much better than this

    October 23, 2026
    Facebook X (Twitter) Instagram
    Trending
    • Rhode Island Sues Meta Over Its Approach To Scam Ads
    • Q&A: How AI came to model the “messy” human mind | MIT News
    • Farewell BioWare, you inspired so many of us, and you deserved so much better than this
    • PC shipments dropped over 20 percent in Q3 due to RAM price hikes
    • Greg Joswiak talks iPhone Duo in-store availability and demand ahead of launch
    • Will Meta’s $25 Billion Court Loss Change Its Ways? (Spoiler: Probably Not)
    • A Line Held Tight is a charcoal visual novel about a miner’s strike in the 32nd century and choosing your relationships wisely
    • Paleblue Voyager C USB-C Review
    Facebook X (Twitter) Instagram Pinterest YouTube LinkedIn TikTok
    Techy101 –Techy101 –
    • Home
    • Laptops
    • Mobiles
    • Gaming
    • Gadgets
    • Apps
    • AI
    • How To
    • Reviews
    Techy101 –
    Home»AI»Q&A: How AI came to model the “messy” human mind | MIT News
    AI

    Q&A: How AI came to model the “messy” human mind | MIT News

    By RepublisherOctober 23, 2026No Comments6 Mins Read
    Share Facebook Twitter Pinterest LinkedIn Tumblr Reddit Telegram Email
    Q&A: How AI came to model the “messy” human mind | MIT News
    Share
    Facebook Twitter LinkedIn Pinterest Email



    To mimic creative thinking, these AI pioneers intentionally injected randomness into algorithms designed to deterministically solve problems, Lindquist writes in a new paper that appears in the journal Past and Present. In the paper, he traces the origins of AI hallucinations back to this early research and suggests there will be inevitable tradeoffs between creativity and predictability when trying to build machines that mimic human behavior. MIT News spoke with Lindquist about these ideas.

    Q: Why did early computer engineers believe they needed to inject randomness and irrationality into AI systems designed for logic and calculation? 

    A: There is a long history of many figures in the world of science and art theorizing that chance plays an important part in discovery and creativity — in the ability to originate ideas. They equated creativity with unexpected leaps of logic, or even a dream-like state that allows you to think about things from a new perspective. 

    In the early 1950s, one popular idea from John Pierce, who was a prominent electrical engineer at Bell Labs, was about math being valuable in the world of art. The idea was shared by a lot of people working in early computing. When we think of artwork that includes math, we may think of something very orderly and precise, but Pierce came to the opposite conclusion. He concluded that the utility of math is that it could remove order from art. Then in a very calculated way, math could add a burst of the unexpected as a means to deviate from clichés and add an element of irregularity which just might lead to insight. 

    One popular way to add irregularity into otherwise predictable computers was through artificial (or random) neural networks. Many early neural networks were built by psychologists, who thought that by enabling scientists to build a model of the brain, artificial neural networks allowed scientists to observe what is happening inside, including how brains make productive mistakes. Rather than being black boxes, researchers believed these systems could open this black box of the mind and let scientists peer inside and see all the messy stuff that was really happening.

    But there was another camp in the world of AI who thought that creative thinking was just “normal” thinking done better. It is interesting to look at these two very simplistic heuristics for understanding intelligence and creativity, and how they do and don’t mesh. The debate, then, was about trying to determine what human inventiveness boils down to, and then how to reconstitute human inventiveness in machine form. 

    Q: How did these early computer engineers view AI, and how is it different from the way we think about AI today?

    A: When we think of AI systems, we think of ChatGPT or Claude. We value and use these systems because they give answers that, most of the time, are correct. One of the things that was most interesting to me in this research was finding out that a lot of the early advocates of these systems valued them for exactly the opposite reason. They wanted a system that, on occasion, gave answers that deviated from their expectations. They already had systems that could deliver reasonable and expected answers. They saw neural networks as valuable because they could give unexpected, perhaps even strange and bizarre answers.

    One reason we might view these systems differently today could be because of how they operate. Early on, these systems were confined to laboratories, so there weren’t really any real-world consequences of a system that gives a strange, or wrong, output. But now there are legal and monetary reasons why OpenAI or Anthropic doesn’t want a chatbot that gives unexpected or creative answers. There has been a “sanding down” of strangeness in these systems. They still potentially have that at their core, but it is something that is now largely suppressed.

    Q: How did early neural networks that incorporated randomness to simulate human creativity evolve to become the dominant paradigm in AI?

    A: For a long time, a specific kind of AI called “symbolic AI” was the dominant approach. Essentially, symbolic AI says the world is based on rules. The role of the AI researcher is to try and reconstruct the knowledge of the world in facts and propositions and feed it into a computer.

    Neural networks, with their use of randomness to solve problems, started to gain traction in the 1950s but fell out favor early on. Frank Rosenblatt, a psychologist who was a very important early figure in neural networks, died prematurely; he died accidentally on his 43rd birthday in 1971. He was quite a charismatic and forceful personality, who made a lot of grand promises about what systems based on neural networks could do. By the time he died, a shift toward symbolic AI was already underway. It is possible if, had he lived, things might have turned out differently.

    But neural networks never went away. By the 1980s they had shifted more into the world of cognitive science. To become more powerful, and more useful, neural networks needed a lot of data and computational power. That didn’t really arrive until the advent of the internet, when a lot of data became available and computing started to power up. Around 2012, neural networks started to outperform and outpace a statistical form of machine learning, and they kept growing from there.

    Q: What lessons can we learn from studying AI’s history that could inform its development? 

    A: I think there is a cautionary lesson here. The ideas and experiences of these early engineers tell us that we can work toward quashing hallucinations — we can work toward making AI perform a certain way so it doesn’t produce unexpected or unwanted answers — but there are going to be other consequences of that. These historical figures were onto something. There is a connection between the surprising and creative conclusions AI can offer and errors or hallucinations. There are tradeoffs when we build our systems to behave one way or the other. Maybe it is impossible to be completely at either end of the spectrum, but when we work toward one thing robustly, we often sacrifice something else unintentionally.



    Source link

    Human messy mind MIT model news
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Previous ArticleFarewell BioWare, you inspired so many of us, and you deserved so much better than this
    Next Article Rhode Island Sues Meta Over Its Approach To Scam Ads
    Republisher
    • Website

    Related Posts

    AI

    NVIDIA Details Kazakhstan GPU Deployments and Robotaxi Plans – Unite.AI

    October 23, 2026
    Apps

    Offer your subscriptions to businesses and schools – Latest News

    October 23, 2026
    AI

    Andreessen Horowitz Renames a16z Crypto, Expands Fund Beyond Crypto – Unite.AI

    October 22, 2026
    Add A Comment
    Leave A Reply Cancel Reply

    Top Posts

    Rhode Island Sues Meta Over Its Approach To Scam Ads

    October 23, 2026

    AMD is apparently gearing up to raise GPU prices right after Nvidia’s steep hike

    August 1, 2026

    LanceDB Vector Database Guide: Features anndPython Demo

    August 1, 2026
    Stay In Touch
    • Facebook
    • YouTube
    • TikTok
    • WhatsApp
    • Twitter
    • Instagram
    Latest Reviews

    Subscribe to Updates

    Get the latest tech news from FooBar about tech, design and biz.

    Latest Post

    Rhode Island Sues Meta Over Its Approach To Scam Ads

    October 23, 2026

    AMD is apparently gearing up to raise GPU prices right after Nvidia’s steep hike

    August 1, 2026

    LanceDB Vector Database Guide: Features anndPython Demo

    August 1, 2026
    Recent Posts
    • Rhode Island Sues Meta Over Its Approach To Scam Ads
    • Q&A: How AI came to model the “messy” human mind | MIT News
    • Farewell BioWare, you inspired so many of us, and you deserved so much better than this
    • PC shipments dropped over 20 percent in Q3 due to RAM price hikes
    • Greg Joswiak talks iPhone Duo in-store availability and demand ahead of launch

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    Facebook X (Twitter) Instagram Pinterest YouTube LinkedIn TikTok
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions
    • Disclaimer
    © 2026 techy101. Designed by Pro.

    Type above and press Enter to search. Press Esc to cancel.