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    Home»Gaming»DETECTIVE VR – Final Review
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    DETECTIVE VR – Final Review

    By RepublisherSeptember 14, 2026No Comments2 Mins Read
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    Detective PS VR 2
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    DETECTIVE VR – Final Review

    This is a follow up to an earlier review article, check the article here.

    Okay, I have now tried the update, and the Sense controllers finally work for me without causing too much trouble…

    But! Believe it or not, using the Sense controllers actually made the game feel worse in some ways. Moving around by flicking the stick to teleport does the game no favours, sadly, as it feels far too sensitive. On top of that, when using the Sense controllers, I noticed the heavy reprojection even more than before. And to round it all off… there is still no smooth turning.

    Fixing, Updating, Doing Things Post Launch Is Not The Way To Gain Day One Sales…

    So, out of frustration, I went back to hand tracking — and this is where things got interesting.

    After the update, the hand tracking feels noticeably more precise. The teleportation problems I had before are pretty much gone, and overall I managed to complete an entire scene without too much hassle. That said, jumping between nodes still doesn’t respond in a logical or predictable way, so such an important part of the movement still feels far too janky.

    Better, much better…

    It definitely has to be said that this update has made the game much better, and I could probably finish it now without going completely crazy. That said, I’d rather wait for another patch that improves the controls even further. Both hand tracking and the Sense controller support still need some fine-tuning, and I also seriously think this game needs to be running at a native frame rate instead of relying so heavily on reprojection.

    HAND TRACKING SUXX & RULES…

    The most interesting thing about this patch is that I thought stick controls were exactly what I wanted… but as soon as I finally got them, I ended up going straight back to hand tracking!

    So I guess the developer might actually be onto something here. Hopefully they can continue improving both methods and eventually get them to a point where they both work optimally.

    There’s definitely been progress with this update — it just isn’t quite there yet, but a nice jump from a 5 to a 7.

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