There are clear skies and seas ahead! Let’s talk about the next update of Task Force Admiral. The 1942-set game has been well received for its portrayal of the war in the Pacific Ocean.
Plenty of people have been playing the aircraft carrier strategy game since backing the Kickstarter. The team behind it has been very grateful, but they also have their day jobs to fulfil their naval dreams. So what is stopping the game from being deemed complete?
According to the developers, the completion of version 1.0 is hinging on the team spending a lot of time on the perks to give back to Kickstarter backers.
What’s Next for Task Force Admiral
Currently on the road to 1.0, the team is hyper-focused on delivering mechanics such as the in-game mission builder as well as the in-game replay system, which will allow the player to not lose any bits of actions while making an AAR.
The tutorial system in the game still needs fine-tuning, along with the matching lessons/missions in the game. Also, just like any other product, until the final touches are in place, the manual can’t be finalised and ready for full access.
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Combat Mechanics
The combat mechanics are going to get significantly deeper on the road to 1.0.
Task Force Admiral will get advanced strike choices and strike AI, weather conditions which will impact the gameplay, comms interception and delay, submarine action, search and rescue mechanics, relevant surface combat and ASW mechanics, and further management of aircraft mechanics such as persistent damage.
Drydock Dreams Games also said in their update that despite how important scenarios are in terms of playtime, they are not as important as mechanics, so those will be given more attention.
Scenarios
Despite not being given the highest priority, the scenarios will be improved.
What will be worked on is specifically the general scenario briefing interface, which will remain accessible during gameplay from the flag plot’s intel shack, the main briefing window with the narrative, an OOB window dedicated to enemy and friendly intel, and a window that will depict all existing weather conditions in the game (wind speed, sunrise and sunset, fog, and others).
Additionally, there will be a pop-up media window that the mission builder can use freely to display important information for the mission or to help with immersion.
The completion of version 1.0 is hinging on the team spending a lot of time on the perks to give back to Kickstarter backers.
The team at DDG will also be working on adding videos that are missing as of the time of the update, such as briefing scenarios and some celebratory victory reels.
The Fine Details
Of course we can’t talk about the entire game without the fine details that make games based on reality come alive. We’re going to see ship classes and aircraft models added to the arsenal, AI units will drop more chit-chat during combat (including during dogfights and strike lines), new music, more ship-based chatter throughout the game, deck crew will be animated in the flag plot, workshop support, further achievements will be added as well, and more improvements.
After the above improvements are done, Drydock Dreams Games stated that they will finally be sending out the Kickstarter backers their physical versions of the game, and only then will the stage be set for the next milestone.
Task Force Admiral is planning a large-scale campaign system in a larger setting with more resources. The developers want something with the kick of Sea Power, but this is still very early stages to discuss whether that will actually happen. The team is gearing up to reveal the full updated roadmap sometime this coming week.
Task Force Admiral is available in early access on Steam exclusively for PC.
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Systems
Released
January 27, 2026
Developer(s)
Drydock Dreams Games
Publisher(s)
MicroProse Software
Number of Players
Single-player
Steam Deck Compatibility
Unknown

