Stellar Blade also arrived on the Switch 2 this week, and it’s been positively received so far. Here on Nintendo Life, we gave it a score of seven out of ten, and although there are some technical drawbacks, Eve’s outing stands tall on the hybrid platform.
The team at Digital Foundry has now delivered its tech review of the Unreal Engine 4 title, and while it’s no “tour de force”, it does translate to a “better than expected Switch 2 port”, with what’s described as an experience with “gentler compromises” than many more recent titles.
“Technically, it’s not a tour de force either, with more conservative visual technology that doesn’t leverage current gen hardware like many other high budget titles, but that does translate to a better than expected Switch 2 port, with gentler compromises than many more recent titles. Not everything survives intact, but the game’s visual character isn’t disrupted by the excision of key lighting systems or anything like that. Instead, players can expect a range of more iterative asset downgrades, some of which only really stand out in head-to-heads.”
As for frame generation, on Switch 2, Digital Foundry says it’s “not a bad choice considering the CPU and GPU limits of the console”, but in the case of Stellar Blade, a “40fps targeting option” may have offered a better experience than the 60fps output with frame gen on. You can also turn frame gen “off” and the game will hover around the 40fps mark.
Overall, though, Stellar Blade is summed up as a “reasonable” and “playable experience” on Nintendo’s new system. You can get the full rundown in the video above. There’s also a demo on the eShop, and you find out more about how it performs in our review here on Nintendo Life:
How has your experience been with Stellar Blade on the Switch 2 so far? Let us know in the comments.
[source youtu.be]
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Liam is a news writer and reviewer on Nintendo Life. He’s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

